FBX Viewer - APNG Preview Internal v69
Model Explorer
Drop models here anytime
or click to browse
Click a model to preview it. Drag items to change order, mark what you want to combine, and remove anything you do not need.
No models loaded.
Creation Studio (drag header • resize bottom-right)
APNG Strip Creator
Creates an APNG animation from the frames and displays it in the APNG player. It does not save automatically.
Frames
Checked = one long horizontal strip. Unchecked = column/grid style automatically arranged into rows and columns.
Frame width
Frame height
Green rectangle in the viewport = one exported frame size.
Fit padding %
Background
This replaces manual Columns. For normal animation and chained models, the same layout choice is used.
Meshoptimizer Poly Reducer
Real reducer using meshoptimizer. It reduces the index buffer and preserves animation/skinning attributes.
Keep triangles: 70%
Texture weight
Exports reduced GLB with animation and textures. By default it keeps original textures and maps.
Load FBX / GLB first.
Marked Model Export
Mark models in the left explorer, set order, and export marked models together. Exports marked models together in selected order. Animation is chained: model 1 plays, then model 2, then model 3. The frame count is taken from Frames per model exactly.
Frames per model
FPS
Exports the marked models together as one GLB. Animations are chained by order, not played on top of each other.
APNG Animation Player
Load an APNG and preview it here with play/pause and speed control. Created APNG timing preserves each source animation duration, even when frame counts differ. Save only if you want. Saving now exports the PNG strip only.
APNG Speed: 1.00x
APNG preview
No APNG loaded.
Drop / Browse Models
Load FBX / GLB / GLTF, inspect animation, build APNG strips, preview them, and create chained 3D exports

FBX / GLB Animator Studio

Camera Views
Camera Distance Preset: 5/10
Camera distance value
This is the distance from camera position to the orbit target/model center. It updates while you zoom, pan, or change view.
Mouse drag = orbit, wheel = zoom. Floor/grid is hidden by default and is never exported.
Animation
No animation loaded.
Ready.